The Future of Virtual and Augmented Reality in Android Games

Since the debut of basic and crude games like Snake and Pong, which were accessible on early Nokia phones, mobile gaming has advanced significantly. Today’s mobile processors and graphics are on par with those of desktop computers from a few years ago in terms of power. Older generations still recall carrying a Game Boy or Game Gear and pleading with their parents to buy them more video games. On their mobile device, younger generations can literally choose from hundreds of thousands of games.

In a nutshell, the popularity of mobile gaming has skyrocketed recently. In the month of July 2016 there were 63.1 million arcade games downloaded & games in the “strategy” category generated $195M revenue. In a recent study, more than 37% of mobile app users with 30 minutes to spare chose to play games over any other activity. We’ve all done it—whether we’re at the airport or waiting for an appointment—pull out our mobile device and start playing a quick game to pass the time.

What does this mean for the development of Android gaming, then? First off, the enormous revenue and user interest in android gaming have fueled ongoing innovation and ferocious competition in the global market. For instance, top executives claimed they didn’t see any significant benefits from augmented reality just a year ago. We can all agree that augmented reality is here to stay in light of the success of Pokemon Go, which generated estimates of up to $500 million in revenue in just 60 days.

The popularity of virtual reality has also been growing recently. For only $30, local gas stations now sell virtual reality headsets. Or, if you’re on a tight budget, you can get Google Cardboard for as little as $7.00. There are still only a few VR-compatible games available, but that number is growing daily. Additionally, as more and more people use VR, we will undoubtedly see a blockbuster movie release sooner or later.

Let’s look at some actual instances of recent game releases. Over two years were spent developing Dawn of Titans before it was recently made available on Google Play. This is comparable to the development process for a mid-level PC game that is released on Steam. The game has elements for building a world, mass-controlled troops, and stunning graphics. This is a significant release for the Android platform today compared to a few years ago. This is merely a drop in the vast pond that is modern society. It’s getting more difficult to stand out with Google Play currently hosting over 2.4 million apps and games. For gamers, this is actually good news, as developers are working harder and faster to produce fresh, inventive games that will draw players.

I’m convinced that 2017 will see increased popularity for both Virtual Reality (VR) and Augmented Reality (AR) games. Major game developers who can produce triple-A content cannot be left behind as independent game developers create AR and VR-enabled titles. Existing games will need to be ported, and they will need to develop intriguing new ways to interact with mobile devices.

Games that make use of the phone’s microphone, gyroscope, camera, and accelerometer are plentifully available. The combination of these sensors with AR and VR, however, might offer gamers a completely new experience. Imagine being fully immersed in virtual reality while exploring a 3D recreation of your neighborhood and using your phone as a targeting tool to fend off waves of zombies. With the technology at our disposal, this is already feasible; it just needs to be presented in a user-friendly manner that people will find appealing.

Incredibly impressive virtual reality experiences could be created by fusing meticulous graphics with thoughtful virtual reality experiences. You already understand how immersive the experience can be if you’ve played virtual reality demos on a PC. It won’t be long before these same experiences are widely available on our mobile devices. And to think, we were playing Mario on our cherished Nintendo consoles just thirty years ago. Let’s not even bring up the Virtual Boy, which after two minutes of tennis burned your eyes. Since then, Android games and mobile games in general have advanced significantly, and soon they will break through even more barriers.

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